Difference between revisions of "HLab14-Exhibition"

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'''<- back to main page of''' [[HackteriaLab 2014 - Yogyakarta]]
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Heiho let’s go!
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[[File:HLab14_Exhibition-shot.png|thumb|400px]]
 +
'''What is HackteriaLab?'''
  
I heard rumors that some people have been questioning about the exhibition #HLab14 will be having in the end of this main phase. Hehehe. I also do not know how it will exactly look like …
+
A two-weeks intensive gathering of researchers, artists, scientists, academicians, hackers that is making-orinted.
  
But here’s what I have in mind:
+
'''What will they be making and for who?'''
We will be exhibiting in a gallery space, not so white cube in the sense of its look/appearance, but it is a white cube in a broader sense of it
 
It is the typical environment that I work around so I kind of can map the kind of people that will come to these type of spaces: In general, they are the art public. People who are used to coming to art shows therefore they are artsy and thinks that they know everything about art, especially contemporary arts. Though so, media art/new media art/bioart/whatever you wanna call it is not a common practice in this part of the world. Considering that, we will be speaking/using “the arts language/terms” for the exhibition-related publication and wall texts
 
Our stance on the exhibition is that this is a (or one of the) way(s) to disseminate the idea of DIWO (Do It With Others/which is the extension of DIY) within the context of citizen initiative in arts and science. We chose to use the “citizen initiative” term because it is more open in the sense that it does not necessarily only to citizen science practices but also to cultural acts/movements/initiatives
 
So the exhibition does not necessarily need finished objects nor projects, but it needs to highlight the three ecological nodes in #HLab14 and the participants’ collaboration surrounding that (be it projects or artworks/objects). Collaborative process and work is the of course one of the main keywords (I tend to avoid the term participatory because of its political stance within the arts)
 
Currently, I have this imagination of exhibition format just to ease my mind. Haha. Please note, this is just an imagination, my imagination. The exhibition is generally divided to three ecological needs (forest, river, volcano); so basically its just like entering a small Jogja by its ecologies. What is shown is instructions and kits of stuff that people can make (or interact with); e.g. MAKE YOUR OWN SMOKE BOMB - instructions, kit on a table, and a space to tryout what people have made. So it is pretty much adopting the common form of educational exhibition though it will not stop there. Some of the on-going projects will definitely resulted in a form of presentable project/artwork (for that we would most probably show the process and develop further discussions on the topic)
 
The exhibition is OF COURSE open for whatever mediums; video, performance, painting, sculpture, object, pure data, yadda yadda yadda…
 
Before I use my imagination too much—and at some point it might be useless too—; that is it for now… Shoot some ideas if you guys have any! Both on the form and also conceptually about the exhibition! I will start working on Langgeng Art Foundation (Gallery 2) from April 22
 
  
Cheers!
+
They are free to make anything along their own disciplines and practices within the setting of three active local community projects (Mount Merapi by Microbiology Laboratory of Agricultural Faculty in Gadjah Mada University; city river’s environment by Lifepatch; and Wanasadi Forrest by Green Tech). These existing projects is put on the table as cases that have been mapped out, in development and are open to multidisciplinary input from more than 40 participants of #HLab14.
Grace
 
  
</pre>
+
'''What will you find in this exhibition?'''
 +
 
 +
Sound installations, interactive installation with living mediums, traces of collaborations with other people, ideas and prototypes. The works in this exhibition are the (temporary) results collaborative attempts comprising from individual efforts in representing talks, thoughts and discourse throughout #HLab14 along its three ecologies; collaborations between participants; and collaborations with communities surrounding the three offered ecologies.
 +
 
 +
'''How do you ‘know’ these works?'''
 +
 
 +
One of the starting point in appreciating art is by recognizing its making process and materials. But this exhibition does not offer explanatory texts as captions though the works are highly influenced by a variety of non-art disciplines, both by materials and in its making process. Those specifications are accessible in Lifepatch.org and Hackteria.org; or simply by following our QR codes.
 +
 
 +
''Yogyakarta, April 2014''
 +
 
 +
''Grace Samboh, Exhibition curator''
 +
 
 +
===The Philosophy of Constant Waiting, Chapter 7 Yogyakarta===
 +
{{#widget:Iframe
 +
|url=https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/148797496&amp;auto_play=false&amp;hide_related=false&amp;visual=false
 +
|width=600
 +
|height=100
 +
|border=0
 +
}}
 +
 
 +
Sound installation (Two pairs of speakers, cable extensions and audio players)
 +
 
 +
By [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Pei Pei]
 +
 
 +
Description: Collecting field-recordings of three ecological nodes as well as from the constitution of HLab14, using those recordings as acoustic seeds to feed into a self-designed digital audio patch and composing improvisationally the soundscape, and sculpting the attributions of their spaces, that is, situating the known to unknown.
 +
 
 +
 
 +
Future plans: Reconnecting memories and imaginations for personal soundscape archive, apply to other performances and installations.
 +
 
 +
Keywords: Soundscape, acousmatic, culture, nature
 +
 
 +
===Yogya Natto Making===
 +
[[File:HLab14_YogyaNattooMaking.jpg|thumb|400px]]
 +
Installation of fermented soybean in petri dish, dried rice, straw, photo
 +
 
 +
By [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Ai_Hasegawa Ai Hasegawa]
 +
 
 +
Description: This project is try to make a Natto with Yogyakarta rice straw, soy
 +
beans and local bacteria. This would help to know if there is Natto making bacteria in Yogyakarta.
 +
 
 +
Nattō is a traditional healthy Japanese food made from soy beans fermented with Bacillus subtilis (Known as hay bacillus or grass bacillus, is a Gram-positive, catalase-positive bacterium.)
 +
 
 +
It is popular especially as a breakfast food with hot white rice.
 +
Although, Nattō smells bad, like someone’s feet and slimy texture.
 +
 
 +
Let's make and eat the Yogya Natto!
 +
 
 +
Future plans: Make a better one which is tasty and safer!
 +
 
 +
Keywords: Bacteria field research, fermented food
 +
 
 +
===An Exchange of Words===
 +
[[File:HLab14_ArtScienceDiscussion.jpg|thumb|400px]]
 +
Video installation comprising five synced Raspberry Pis; five monitors; a router; and Aninnen network
 +
 
 +
By: [http://hackteria.org/wiki/HackteriaLab_2014_Participants#LIN.2C_Pei-Ying_.E6.9E.97.E6.B2.9B.E7.91.A9.28ca3rine.29 Pei-Ying Lin], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Mary_Tsang Mary Tsang], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#LIN.2C_Yung-chieh_.E6.9E.97.E6.B0.B8.E6.9D.B0 Yung-Chieh Lin]
 +
 
 +
Description: This video installation recreates a discussion between five international participants of HackteriaLab 2014. This project was inspired by the fleeting nature of conversations and the difficult task of preserving these critical discussions.
 +
 
 +
Future plans: Make it into a full length installation and complete final video that can be shared and viewed online.
 +
 
 +
Keywords:
 +
 
 +
===[[Hurdi Gurdi Grade]]===
 +
[[File:HLab14_HurdiGurdiGrade.jpg|thumb|400px]]
 +
Live installation comprising microscope, sensors, LCD Screens, micro controllers, DC Motor, tray and Hurdi Gurdi
 +
 
 +
By: [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Yashas_Shetty Yashas Shetty], Wukir Suryadi, Lintang Praditya, [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Gisela_Swaragita Gisela Swaragita], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Shreyasi_Kar Shreyasi Kar], [http://hackteria.org/wiki/HackteriaLab_2014_Participants#Muhammad_Hidayat_a.k.a_Julian_Abraham_a.k.a_Togar Julian Abraham aka Togar]
 +
 
 +
Description: It is a bioacoustic instrument that looks the interface between non-humans and human cultural artifacts. This work is a continuation of the akustikologi project. Akustikologi itself is a platform for artists, designer, hackers, makers, musicians, and scientists to work on acoustic technology and related issues. The exploration of sonic possibilities has always been an integral part of hackteria and hackterialab, and akustikologi is a continuation of that tradition.
 +
 
 +
Future plans: We hope that the [Akustikologi] network will extend with more collaborators and partners.
 +
 
 +
Keywords: Bio Acoustic, tardigrade, akustikologi, collaboration, interface
 +
 
 +
===[[BIOSC: BIOLOGICAL ORCHESTRA EXPLOITATION PROJECT]]===
 +
[[File:HLab14_BIOSynth.jpg|thumb|400px]]
 +
Interactive installation comprising wood, rocks, glass, electronics, daphnia(kutu air), ants, worms, unidentified river microorganisms, raspberry pi,  fish (A. albifrons black ghost fish(Amazon River), Hypostomus plecostomus(Amazon River), Gambusia affinis mosquito fish(Mississippi River), family Hemiramphidae halfbeak, catfish, crab,  …), lcd monitor, plastic, water from the river, soil, leaves, sugar, moss, acrylic, metal
 +
 
 +
By: Pia Van Gelder, Robertina Sebjanic, uncletwis,  James Nicholas, Helmi Hardian, Justyna Ausareny, Debrina Tedjawidjaja, Ivan Bestari Minar Pradipta, Ajaya Maharjan, Dipeshwor Man Shrestha, Brian Degger, Marc Dusseiller, Tsai - Jung (Carol), Paula Pin, Costis Barbas, Bawep Pramara, Andreas Siagian aka Ucok
 +
 
 +
Description: BIOSC is an orchestra of biological performers. Each performer is a biological life form performing with electronics, various kinds of microphones, electronic and organic oscillators and many amplifiers. Listen to each sound separately on headphones and listen to the orchestras sound scape thru speakers. BIOSC implements bio(ana)logue systems, an organic process of coexisting living systems and analogue electronic systems.
 +
 
 +
Further plans: BIOSC is a collaboration that has emerged from HackteriaLab 2014 and some ongoing research by different members/collaborators. This presentation illustrates the beginning of an ongoing investigation.
 +
 
 +
Keywords: Bio-sonification, natural oscillation, vibration, repressilator, analogue, biologue, bio(ana)louge
 +
 
 +
===DILDOMANCY [micro.organism – 4 macropleasure]===
 +
[[File:HLab14_Dildomancy_karya_PECHBLENDA,_Fred_Kuang-Yi_Ku,_Cindy_Lin,_Tamara_Pertamina.jpg|thumb|400px]]
 +
 
 +
Installation comprising of sound, black box, pen & paper, wax dildos, motion sensor
 +
 
 +
By: PECHBLENDA, Fred Kuang-Yi Ku, Cindy Lin, Tamara Pertamina
 +
 
 +
Description:
 +
*Microorganism formed dildo sculptures on candle wax exhibition
 +
*Molds of dildos exhibition
 +
*Sound
 +
*Sensor Motion motors
 +
*Body live mannequins
 +
 
 +
Further plans:
 +
*Fuck off censorship together
 +
*Put electronics devices inside Dildos
 +
*Keep us on touch
 +
 
 +
===Bar-<i>Code</i>===
 +
Live Performance
 +
 
 +
By: Pei-Ying Lin, Pei, Agus Tri Budiarto aka Timbil, Fajar Abadi, Helmi Hardian, Debrina Tedjawidjaja, Cindy Lin
 +
 
 +
Description: This experimental molecular gastronomic experience plans to put audience/participants taste palettes and social environments though a defamiliarizing experiences. Carbonated "Jamu", a local Indonesian herbal drink, resembles beer texture; a response to the unsafe, wrongly acclaimed fermentation processes circulating in Yogyakarta. Lotek, an Indonesian salad, will also be served tapas-style. The climax arrives when the scent of <i>Kali Code</i> is perfumed into participants' olfactory systems - smell from boiled collected trash and river water at <i>Kali Code</i>. Such a visceral experience is accompanied with the streaming of the popular Indonesian song about drinking alcohol, <i> Oplosan </i>, a reminder of the stigmatization faced by <i>Code</i> residents as drunkards. This serves to discomfort participants already familiarized expanses with food and space, sensitizing participants to naturalized behavior of sitting beside <i> Kali Code </i> while dining. Hacking settings and contexts is what this collaboration attempts to do through gastronomic explorations and alteration of perceptions.
 +
 
 +
Further plans: To carry out more workshops with the local people at <i> Kali Code </i> regarding food and edible gardens as well as educate various bodies and organisations about the stigmatization of <i> Code </i> residents.
 +
 
 +
Keywords: <i> Code </i> River, molecular gastronomy, food hack
 +
 
 +
===EXOSYNTHESIS===
 +
Installation of three ponds
 +
 
 +
By: Ivan Bestari Minar Pradipta, Urs Gaudenz, Justyna Ausareny, Brian Degger, Sachiko Hirosue
 +
 
 +
Description: A series of ponds that have various inhabitants (collected from river and aquarium shops introduced and endemic) and instrumentation (Daphnia control and the [http://hackteria.org/wiki/Water_Sampling_Coconut GPS Coconut]). Also provides environment for orchestra exploitation.
 +
 
 +
Electronic device in a coconut shell, reading geo positioning (GPS) data and water sensor for mapping. Has been tested in the rivers of Yogyakarta.
 +
 
 +
DIY water quality sensor based on the determination of the inhibition of the mobility of daphnia due to toxicity of chemicals and wastes. Color changing lights attact daphnia found in local waters.
 +
 
 +
Microvolume Spectrophotometers to quantitate micro-volumes of water samples. Unsing workbench by Public Lab to analyse data. Device built from a webcam and a DVD-R in a public workshop during the HackteriaLab in Yogyakarta.
 +
 
 +
Further plans: Map the collected data, learn more about Daphnia “Kutu Air” cultivation and develop a point of care manufacturing workshop for the devices.
 +
 
 +
Keywords: river, water, aquatic, modification, control, daphnia, ikan, crab, workshop, point of care manufacturing, apropriate technology
 +
 
 +
===UNRAVEL: TEST TRAIL NO. 1===
 +
 
 +
[[File:HLab14_UNRAVEL-_TEST_TRAIL_NO._1_Abstract_Paper_sculpture_with_Living_Snails_Oleh_Meagan_Streader_and_Cindy_Lin.jpg|thumb|400px]]
 +
 
 +
Abstract Paper sculpture with Living Snails
 +
 
 +
By: Meagan Streader and Cindy Lin
 +
 
 +
Description: As inspired by the concept of Wonosadi Forest, this project aims to explore the concept of unraveling. A tessellated spiralled sculpture will slowly change in form with the consumption of cellulose pulp in paper by snails. The spiral paper form will potentially unravel as snails nibbling on it change its inner crystalline-structure. Posessing a slimy biopunk philosophy, "UNRAVEL" wishes to articulate the role of nature in transforming environment, landscapes, and largely space. It also speaks about the organic compounds which we consume, the many forms it translates into and the unexpected outputs we may encounter.
 +
 
 +
Further plans: Our plans for "UNRAVEL" is to make a larger and more complex sculpture exploring the potential of hacking paper by introducing microorganism on paper sculptural forms.
 +
 
 +
Keywords: Snails, Biopunk, Biohack, Sculpture, Organic Forms, Wanasadi Forest
 +
 
 +
===Searching for...  Jogja River Project v.2===
 +
[[File:HLab14_JRP.jpg|thumb|400px]]
 +
Installation of projected video, interactive map, microscope, books, river samples
 +
 
 +
By: Shreyasi Kar, Yashas Shetty, Dipeshwor Man Shrestha, Agus Tri Budiarto aka Timbil, Nur Akbar Arrofatulloh, Sachiko Hirosue, Ai Hasegawa, Budi Prakosa aka Iyok, Robin Scheibler, Wawis Wisnu Wisdantio, Immanuel Sanka, Tarlen Handayani, Dian KM aka Ringo, Budi Laksono, Novel Rachmad, Urs Gaudenz
 +
 
 +
Description: The Jogja River Project has documented coliform bacteria contamination of the river. This project is a continuation of Lifepatch's on-going intervention into exploring microscopic and macroscopic living beings in the river. By turning water sampling into a larger performative ritual, this project hopes to collect not just scientific data, but also create an archive of narratives, memories of the river. The map will eventually be developed into an open collaborative citizen initiative, welcoming other projects and initiatives around the river.
 +
 
 +
Further plans: This is an on-going project between Lifepatch, UGM, (art)scienceBLR, and EPFL.
 +
 
 +
Keywords: map, river, community, microscope, biodiversity, coliform bacteria, rituals, narrative
 +
 
 +
===WASP (Water Sampling Probe)===
 +
[[File:WASP.jpg|thumb|400px]]
 +
An instrument that is made out of PVC pipes and kitchen plastic utensils that contains an Automatic Sampling System for water monitoring in the River
 +
 
 +
By: Nur Akbar Arrofatulloh, Budi Prakosa aka Iyok, Andreas Siagian aka Ucok, Debrina Tedjawidjaja, Helmi Hardian, Tsai - Jung (Carol)
 +
 
 +
Description: Code River, one of the three rivers that run through Yogyakarta, is essential for the local community. However, the river has serious problems such as flooding, especially during the eruption time of Merapi Volcano nearby, as well as pollution by plastic and other wastes. This is a prototype of automatic water sampling system, which collects the water sample in certain sections of the river according to the pre determined GPS coordinates for further E.coli bacteria contamination analysis.
 +
 
 +
Further plans: We intend to explore its function more and make it as an open source artwork. Therefore people can develop equipment and also take benefit of it.
 +
 
 +
Keywords: Code River, River, Water Sampling, Automatic, Open Source
 +
 
 +
===THE GUN (Read: Degan/kelapa/coconut)===
 +
A print out a small compendium with plant names, photos and description of application and use. We show various local Jamu products. Teas, extracts, etc. We prepare a looping video with a few pictures and slides of the process including jungle background sound and recordings of the interviews
 +
 
 +
By: Ferial Afiff, Martin Malthe Borch, Gjino Sutic, Adeline Seah, Green Tech
 +
 
 +
Description: Ethnobotanical research collaboration between Green tech, UR Institute, Hackteria, Biologigaragen, Lifepatch and Biodiversity connection.
 +
Conducted at Wonosadi forest, with aim to document indigenous useful plants with ethnobotanical value & to help to preserve biodiversity of Wonosadi forest. The research includes biosampling, taxonomical analysis & as well as collection of folk tales about their use.
 +
 
 +
Further plans: The project is on-going in nature; it will be continued to be research upon by Green tech in Wonosadi forest as  part of their program of preserving biodiversity & supported & researched  by BioStrike project @ Biologigaragen &  Citizen’s BioBank project @ UR Institute.
 +
 
 +
Keywords:
 +
 
 +
===Musik Batu di Kali Code (Stone Music in Code River)===
 +
Stoneware musical play on a raft made of bamboo & reused plastic drums and a videoclip
 +
 
 +
By: Tedi Nurmanto, Dian KM aka Ringo, Sanggar Anak Kampung Indonesia
 +
 
 +
Description: The youth in Tukangan, an area along the Code River, plays around with these stone when they are hanging out. The stone creates music in a way. I asked them if they would be interested in making “stone music” together, they told me that they have already been discussing about exploring stone as music, so I started exploring it with them.
 +
 
 +
Further plans: Album-making, recording, record release
 +
 
 +
Keywords:
 +
 
 +
===Panoscape in Bottles===
 +
Panoramic photography in glassware
 +
 
 +
By: Yung-Chieh Lin
 +
 
 +
Description:
 +
 
 +
Further plans:
 +
 
 +
Keywords:
 +
 
 +
===Reminiscence of Akustikologi===
 +
[[File:Akustikologi Budi-Laksono.jpg|thumb|400px]]
 +
Installation of photography and sound
 +
 
 +
By: Budi Laksono
 +
 
 +
Description:
 +
 
 +
Further plans:
 +
 
 +
Keywords:
 +
 
 +
===HLab14 Official Participant Cookies===
 +
 
 +
By: Fajar Abadi
 +
 
 +
Description:
 +
 
 +
Further plans:
 +
 
 +
Keywords:
 +
 
 +
===Forest Mobile Workspace===
 +
Mobile lab
 +
 
 +
By: Urs Gaudenz
 +
 
 +
Description:
 +
 
 +
Further plans:
 +
 
 +
Keywords:
 +
 
 +
===​Artificial ​P​ollinator===
 +
[[File:HLab14_Karya_Michael_Candy_di_HackteriaLab2014.jpg|thumb|400px]]
 +
Electronic orchid made out of ​bamboo, 3D printed components, electronics, UV lights
 +
 
 +
By Michael Candy
 +
 
 +
Description: The Artificial Pollinator is an electronic device designed to attract, capture and pollinate UV sensitive insects. The device works by attracting the insects using an ultraviolet light source. Once the insect is detected the device closes and releases artificial pollen into the tube before again releasing the insect.
 +
 
 +
Further plans: The Artificial Pollinators could be further developed to assist in the documentation, cataloguing and profiling of insects in a given area.
 +
 
 +
Keywords: Insects, Bamboo, Electronics, Tracking, bioart​
 +
 
 +
===Human Biohacking: Experiment Y001===
 +
[[File:HLab14_Human_Biohacking-_Experiment_Y001_Blue_human_pee_oleh_Julian_Abraham_aka_Togar,_Gjino_Sutic_aka_Biotweaker.jpg|thumb|400px]]
 +
 
 +
Blue human pee
 +
 
 +
By Julian Abraham aka Togar, Gjino Sutic aka Biotweaker
 +
 
 +
During the experiment, the subject (code name Togar), on own initiative & with his consent, has been subjected to testing of drug 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride and its effect on the human body. The goal of the experiment is to test the maximum dosage of the drug on the human body without experiencing serious metabolism disruption.
 +
Our medical expert (code name Biotweaker) has analysed different parameters of subject; it's  urine color, sclera metachromatism and changes in subject's vitality effects of the drug on mind and body. Side-to-side with experiment's scientific value, artistic depth of urine as an indicator of human condition are explored. The experiment was inspired by Yann Marussich- Bleu Remix and also,it is an ethical response to Dr. Mengele's unethical experiments on non-Arian subjects.
 +
 
 +
Further plans: We hope to continue further research into 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride drug & it's effects on humans (with special focus on its nootropic properties), as well as further investigations in urine as a media of art expression.
 +
 
 +
Keywords: Biohacking, bioart, human body hacking
 +
 
 +
===BIOstrike===
 +
A diybio/citizen science experimental competition to find new antibiotics. Installation of petridishes, plant samples, laboratory equipment and flyers.
 +
 
 +
By Sakar Pudsaini, Ajay Maharjan, Dipeshwor Man Shrestha, Adeline Seah, Gjino Šutić, Justyna Ausareny, Martin Malthe Borch
 +
 
 +
Description: Biostrike is a collaborative citizen science project aimed at discovering new potential antibiotic drugs, and at the same time be an educational tool for biotechnology. Biostrike was launched at Re-new media arts festival in Copenhagen November 2013 and there have been sessions and workshops conducted  in Singapore, Israel, Berlin, Amsterdam and during the future everything festival in Manchester
 +
 
 +
The Biostrike session during Hackterialab 2014 was used to both setup and demonstrate the possibility of using local available products to conduct microbiological experiments in a normal kitchen setting.  This session  further integrated the local culture and the forest note ethnobotanical research, by investigating the antimicrobial activity of Jamu the local herbal medicine against the potential pathogenic microbial flora of Code river.
 +
 
 +
The experimental setup used, was developed in collaboration with, and to fit the needs of the Nepalese group Karkhana, that develops playful educational workshops.  We hope that this session can allow even more people to get a successful hands-on experience with biotechnology, and potential contribute to the advancement of community based open source drug discovery.
 +
 
 +
 
 +
Further plans:
 +
 
 +
Keywords

Latest revision as of 10:51, 11 May 2015

<- back to main page of HackteriaLab 2014 - Yogyakarta

HLab14 Exhibition-shot.png

What is HackteriaLab?

A two-weeks intensive gathering of researchers, artists, scientists, academicians, hackers that is making-orinted.

What will they be making and for who?

They are free to make anything along their own disciplines and practices within the setting of three active local community projects (Mount Merapi by Microbiology Laboratory of Agricultural Faculty in Gadjah Mada University; city river’s environment by Lifepatch; and Wanasadi Forrest by Green Tech). These existing projects is put on the table as cases that have been mapped out, in development and are open to multidisciplinary input from more than 40 participants of #HLab14.

What will you find in this exhibition?

Sound installations, interactive installation with living mediums, traces of collaborations with other people, ideas and prototypes. The works in this exhibition are the (temporary) results collaborative attempts comprising from individual efforts in representing talks, thoughts and discourse throughout #HLab14 along its three ecologies; collaborations between participants; and collaborations with communities surrounding the three offered ecologies.

How do you ‘know’ these works?

One of the starting point in appreciating art is by recognizing its making process and materials. But this exhibition does not offer explanatory texts as captions though the works are highly influenced by a variety of non-art disciplines, both by materials and in its making process. Those specifications are accessible in Lifepatch.org and Hackteria.org; or simply by following our QR codes.

Yogyakarta, April 2014

Grace Samboh, Exhibition curator

The Philosophy of Constant Waiting, Chapter 7 Yogyakarta

Sound installation (Two pairs of speakers, cable extensions and audio players)

By Pei

Description: Collecting field-recordings of three ecological nodes as well as from the constitution of HLab14, using those recordings as acoustic seeds to feed into a self-designed digital audio patch and composing improvisationally the soundscape, and sculpting the attributions of their spaces, that is, situating the known to unknown.


Future plans: Reconnecting memories and imaginations for personal soundscape archive, apply to other performances and installations.

Keywords: Soundscape, acousmatic, culture, nature

Yogya Natto Making

HLab14 YogyaNattooMaking.jpg

Installation of fermented soybean in petri dish, dried rice, straw, photo

By Ai Hasegawa

Description: This project is try to make a Natto with Yogyakarta rice straw, soy beans and local bacteria. This would help to know if there is Natto making bacteria in Yogyakarta.

Nattō is a traditional healthy Japanese food made from soy beans fermented with Bacillus subtilis (Known as hay bacillus or grass bacillus, is a Gram-positive, catalase-positive bacterium.)

It is popular especially as a breakfast food with hot white rice. Although, Nattō smells bad, like someone’s feet and slimy texture.

Let's make and eat the Yogya Natto!

Future plans: Make a better one which is tasty and safer!

Keywords: Bacteria field research, fermented food

An Exchange of Words

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Video installation comprising five synced Raspberry Pis; five monitors; a router; and Aninnen network

By: Pei-Ying Lin, Mary Tsang, Yung-Chieh Lin

Description: This video installation recreates a discussion between five international participants of HackteriaLab 2014. This project was inspired by the fleeting nature of conversations and the difficult task of preserving these critical discussions.

Future plans: Make it into a full length installation and complete final video that can be shared and viewed online.

Keywords:

Hurdi Gurdi Grade

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Live installation comprising microscope, sensors, LCD Screens, micro controllers, DC Motor, tray and Hurdi Gurdi

By: Yashas Shetty, Wukir Suryadi, Lintang Praditya, Gisela Swaragita, Shreyasi Kar, Julian Abraham aka Togar

Description: It is a bioacoustic instrument that looks the interface between non-humans and human cultural artifacts. This work is a continuation of the akustikologi project. Akustikologi itself is a platform for artists, designer, hackers, makers, musicians, and scientists to work on acoustic technology and related issues. The exploration of sonic possibilities has always been an integral part of hackteria and hackterialab, and akustikologi is a continuation of that tradition.

Future plans: We hope that the [Akustikologi] network will extend with more collaborators and partners.

Keywords: Bio Acoustic, tardigrade, akustikologi, collaboration, interface

BIOSC: BIOLOGICAL ORCHESTRA EXPLOITATION PROJECT

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Interactive installation comprising wood, rocks, glass, electronics, daphnia(kutu air), ants, worms, unidentified river microorganisms, raspberry pi, fish (A. albifrons black ghost fish(Amazon River), Hypostomus plecostomus(Amazon River), Gambusia affinis mosquito fish(Mississippi River), family Hemiramphidae halfbeak, catfish, crab, …), lcd monitor, plastic, water from the river, soil, leaves, sugar, moss, acrylic, metal

By: Pia Van Gelder, Robertina Sebjanic, uncletwis, James Nicholas, Helmi Hardian, Justyna Ausareny, Debrina Tedjawidjaja, Ivan Bestari Minar Pradipta, Ajaya Maharjan, Dipeshwor Man Shrestha, Brian Degger, Marc Dusseiller, Tsai - Jung (Carol), Paula Pin, Costis Barbas, Bawep Pramara, Andreas Siagian aka Ucok

Description: BIOSC is an orchestra of biological performers. Each performer is a biological life form performing with electronics, various kinds of microphones, electronic and organic oscillators and many amplifiers. Listen to each sound separately on headphones and listen to the orchestras sound scape thru speakers. BIOSC implements bio(ana)logue systems, an organic process of coexisting living systems and analogue electronic systems.

Further plans: BIOSC is a collaboration that has emerged from HackteriaLab 2014 and some ongoing research by different members/collaborators. This presentation illustrates the beginning of an ongoing investigation.

Keywords: Bio-sonification, natural oscillation, vibration, repressilator, analogue, biologue, bio(ana)louge

DILDOMANCY [micro.organism – 4 macropleasure]

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Installation comprising of sound, black box, pen & paper, wax dildos, motion sensor

By: PECHBLENDA, Fred Kuang-Yi Ku, Cindy Lin, Tamara Pertamina

Description:

  • Microorganism formed dildo sculptures on candle wax exhibition
  • Molds of dildos exhibition
  • Sound
  • Sensor Motion motors
  • Body live mannequins

Further plans:

  • Fuck off censorship together
  • Put electronics devices inside Dildos
  • Keep us on touch

Bar-Code

Live Performance

By: Pei-Ying Lin, Pei, Agus Tri Budiarto aka Timbil, Fajar Abadi, Helmi Hardian, Debrina Tedjawidjaja, Cindy Lin

Description: This experimental molecular gastronomic experience plans to put audience/participants taste palettes and social environments though a defamiliarizing experiences. Carbonated "Jamu", a local Indonesian herbal drink, resembles beer texture; a response to the unsafe, wrongly acclaimed fermentation processes circulating in Yogyakarta. Lotek, an Indonesian salad, will also be served tapas-style. The climax arrives when the scent of Kali Code is perfumed into participants' olfactory systems - smell from boiled collected trash and river water at Kali Code. Such a visceral experience is accompanied with the streaming of the popular Indonesian song about drinking alcohol, Oplosan , a reminder of the stigmatization faced by Code residents as drunkards. This serves to discomfort participants already familiarized expanses with food and space, sensitizing participants to naturalized behavior of sitting beside Kali Code while dining. Hacking settings and contexts is what this collaboration attempts to do through gastronomic explorations and alteration of perceptions.

Further plans: To carry out more workshops with the local people at Kali Code regarding food and edible gardens as well as educate various bodies and organisations about the stigmatization of Code residents.

Keywords: Code River, molecular gastronomy, food hack

EXOSYNTHESIS

Installation of three ponds

By: Ivan Bestari Minar Pradipta, Urs Gaudenz, Justyna Ausareny, Brian Degger, Sachiko Hirosue

Description: A series of ponds that have various inhabitants (collected from river and aquarium shops introduced and endemic) and instrumentation (Daphnia control and the GPS Coconut). Also provides environment for orchestra exploitation.

Electronic device in a coconut shell, reading geo positioning (GPS) data and water sensor for mapping. Has been tested in the rivers of Yogyakarta.

DIY water quality sensor based on the determination of the inhibition of the mobility of daphnia due to toxicity of chemicals and wastes. Color changing lights attact daphnia found in local waters.

Microvolume Spectrophotometers to quantitate micro-volumes of water samples. Unsing workbench by Public Lab to analyse data. Device built from a webcam and a DVD-R in a public workshop during the HackteriaLab in Yogyakarta.

Further plans: Map the collected data, learn more about Daphnia “Kutu Air” cultivation and develop a point of care manufacturing workshop for the devices.

Keywords: river, water, aquatic, modification, control, daphnia, ikan, crab, workshop, point of care manufacturing, apropriate technology

UNRAVEL: TEST TRAIL NO. 1

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Abstract Paper sculpture with Living Snails

By: Meagan Streader and Cindy Lin

Description: As inspired by the concept of Wonosadi Forest, this project aims to explore the concept of unraveling. A tessellated spiralled sculpture will slowly change in form with the consumption of cellulose pulp in paper by snails. The spiral paper form will potentially unravel as snails nibbling on it change its inner crystalline-structure. Posessing a slimy biopunk philosophy, "UNRAVEL" wishes to articulate the role of nature in transforming environment, landscapes, and largely space. It also speaks about the organic compounds which we consume, the many forms it translates into and the unexpected outputs we may encounter.

Further plans: Our plans for "UNRAVEL" is to make a larger and more complex sculpture exploring the potential of hacking paper by introducing microorganism on paper sculptural forms.

Keywords: Snails, Biopunk, Biohack, Sculpture, Organic Forms, Wanasadi Forest

Searching for... Jogja River Project v.2

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Installation of projected video, interactive map, microscope, books, river samples

By: Shreyasi Kar, Yashas Shetty, Dipeshwor Man Shrestha, Agus Tri Budiarto aka Timbil, Nur Akbar Arrofatulloh, Sachiko Hirosue, Ai Hasegawa, Budi Prakosa aka Iyok, Robin Scheibler, Wawis Wisnu Wisdantio, Immanuel Sanka, Tarlen Handayani, Dian KM aka Ringo, Budi Laksono, Novel Rachmad, Urs Gaudenz

Description: The Jogja River Project has documented coliform bacteria contamination of the river. This project is a continuation of Lifepatch's on-going intervention into exploring microscopic and macroscopic living beings in the river. By turning water sampling into a larger performative ritual, this project hopes to collect not just scientific data, but also create an archive of narratives, memories of the river. The map will eventually be developed into an open collaborative citizen initiative, welcoming other projects and initiatives around the river.

Further plans: This is an on-going project between Lifepatch, UGM, (art)scienceBLR, and EPFL.

Keywords: map, river, community, microscope, biodiversity, coliform bacteria, rituals, narrative

WASP (Water Sampling Probe)

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An instrument that is made out of PVC pipes and kitchen plastic utensils that contains an Automatic Sampling System for water monitoring in the River

By: Nur Akbar Arrofatulloh, Budi Prakosa aka Iyok, Andreas Siagian aka Ucok, Debrina Tedjawidjaja, Helmi Hardian, Tsai - Jung (Carol)

Description: Code River, one of the three rivers that run through Yogyakarta, is essential for the local community. However, the river has serious problems such as flooding, especially during the eruption time of Merapi Volcano nearby, as well as pollution by plastic and other wastes. This is a prototype of automatic water sampling system, which collects the water sample in certain sections of the river according to the pre determined GPS coordinates for further E.coli bacteria contamination analysis.

Further plans: We intend to explore its function more and make it as an open source artwork. Therefore people can develop equipment and also take benefit of it.

Keywords: Code River, River, Water Sampling, Automatic, Open Source

THE GUN (Read: Degan/kelapa/coconut)

A print out a small compendium with plant names, photos and description of application and use. We show various local Jamu products. Teas, extracts, etc. We prepare a looping video with a few pictures and slides of the process including jungle background sound and recordings of the interviews

By: Ferial Afiff, Martin Malthe Borch, Gjino Sutic, Adeline Seah, Green Tech

Description: Ethnobotanical research collaboration between Green tech, UR Institute, Hackteria, Biologigaragen, Lifepatch and Biodiversity connection. Conducted at Wonosadi forest, with aim to document indigenous useful plants with ethnobotanical value & to help to preserve biodiversity of Wonosadi forest. The research includes biosampling, taxonomical analysis & as well as collection of folk tales about their use.

Further plans: The project is on-going in nature; it will be continued to be research upon by Green tech in Wonosadi forest as part of their program of preserving biodiversity & supported & researched by BioStrike project @ Biologigaragen & Citizen’s BioBank project @ UR Institute.

Keywords:

Musik Batu di Kali Code (Stone Music in Code River)

Stoneware musical play on a raft made of bamboo & reused plastic drums and a videoclip

By: Tedi Nurmanto, Dian KM aka Ringo, Sanggar Anak Kampung Indonesia

Description: The youth in Tukangan, an area along the Code River, plays around with these stone when they are hanging out. The stone creates music in a way. I asked them if they would be interested in making “stone music” together, they told me that they have already been discussing about exploring stone as music, so I started exploring it with them.

Further plans: Album-making, recording, record release

Keywords:

Panoscape in Bottles

Panoramic photography in glassware

By: Yung-Chieh Lin

Description:

Further plans:

Keywords:

Reminiscence of Akustikologi

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Installation of photography and sound

By: Budi Laksono

Description:

Further plans:

Keywords:

HLab14 Official Participant Cookies

By: Fajar Abadi

Description:

Further plans:

Keywords:

Forest Mobile Workspace

Mobile lab

By: Urs Gaudenz

Description:

Further plans:

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​Artificial ​P​ollinator

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Electronic orchid made out of ​bamboo, 3D printed components, electronics, UV lights

By Michael Candy

Description: The Artificial Pollinator is an electronic device designed to attract, capture and pollinate UV sensitive insects. The device works by attracting the insects using an ultraviolet light source. Once the insect is detected the device closes and releases artificial pollen into the tube before again releasing the insect.

Further plans: The Artificial Pollinators could be further developed to assist in the documentation, cataloguing and profiling of insects in a given area.

Keywords: Insects, Bamboo, Electronics, Tracking, bioart​

Human Biohacking: Experiment Y001

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Blue human pee

By Julian Abraham aka Togar, Gjino Sutic aka Biotweaker

During the experiment, the subject (code name Togar), on own initiative & with his consent, has been subjected to testing of drug 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride and its effect on the human body. The goal of the experiment is to test the maximum dosage of the drug on the human body without experiencing serious metabolism disruption. Our medical expert (code name Biotweaker) has analysed different parameters of subject; it's urine color, sclera metachromatism and changes in subject's vitality effects of the drug on mind and body. Side-to-side with experiment's scientific value, artistic depth of urine as an indicator of human condition are explored. The experiment was inspired by Yann Marussich- Bleu Remix and also,it is an ethical response to Dr. Mengele's unethical experiments on non-Arian subjects.

Further plans: We hope to continue further research into 3,7-bis(Dimethylamino)-phenothiazin-5-ium chloride drug & it's effects on humans (with special focus on its nootropic properties), as well as further investigations in urine as a media of art expression.

Keywords: Biohacking, bioart, human body hacking

BIOstrike

A diybio/citizen science experimental competition to find new antibiotics. Installation of petridishes, plant samples, laboratory equipment and flyers.

By Sakar Pudsaini, Ajay Maharjan, Dipeshwor Man Shrestha, Adeline Seah, Gjino Šutić, Justyna Ausareny, Martin Malthe Borch

Description: Biostrike is a collaborative citizen science project aimed at discovering new potential antibiotic drugs, and at the same time be an educational tool for biotechnology. Biostrike was launched at Re-new media arts festival in Copenhagen November 2013 and there have been sessions and workshops conducted in Singapore, Israel, Berlin, Amsterdam and during the future everything festival in Manchester

The Biostrike session during Hackterialab 2014 was used to both setup and demonstrate the possibility of using local available products to conduct microbiological experiments in a normal kitchen setting. This session further integrated the local culture and the forest note ethnobotanical research, by investigating the antimicrobial activity of Jamu the local herbal medicine against the potential pathogenic microbial flora of Code river.

The experimental setup used, was developed in collaboration with, and to fit the needs of the Nepalese group Karkhana, that develops playful educational workshops. We hope that this session can allow even more people to get a successful hands-on experience with biotechnology, and potential contribute to the advancement of community based open source drug discovery.


Further plans:

Keywords